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VR 360 film with interactive elements: executable for Windows 64-bit and tethered Meta Quest headset
The audience puts on a VR headset and enters the poetic intimate world of memories and thoughts of a woman.
This story bridges cinematic and theatre experiences and employs gaze-interactive visual poetry. Creators aim to reveal the harmful impact of white supremacy on the consciousness level. Narrative unfolds in the subconscious state between dream and wake. In her childhood the protagonist meets a girl and they become close friends but then the girl suddenly disappears. Event dramatically affects the protagonist’s life: she cannot escape the fantasies about her friend. Later, she moves to a big city to model for painters and then makes a successful career as an artist. However, getting older, she still struggles with obsessive ideas about her childhood friend. Eventually, she realizes that the stress of experiencing society’s oppression at a young age forced her to extinguish her black identity to be accepted by an oppressive society.